The latest version of De Bellis Antiquitatis, or DBA for short, is version and is available in a page hardback. What is this latest version about and what will . Buy De Bellis Antiquitatis Version 1st by Phil Barker and Sue Laflin-Barker ( ISBN:) from Amazon’s Book Store. Everyday low prices and free delivery on. DBA was the first game in the DBx series, which now includes DBM (a more complex version of DBA), HOTT (a fantasy version), and DBR (a renaissance.

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The width of the base depends upon the scale of figures being used; the depth depends upon both figure scale and type.

Soon armies in my then local gaming group were being formed to refight the battles of Alexander the Great or those of the Wars of the Roses and the Norman Conquest all of which seemed unachievable before DBA as hundreds of figures needed to be collected and painted. DBA is a good learning tool, I think. Unsourced material may be challenged and removed.

De Bellis Antiquitatis (DBA) Historical Miniatures Rules

Though the exact details differ in different editions of the game, in the current version players roll dice to determine who will be the invader and who will be the defender.

Once one gets past the authors’ somewhat tortured English, the rules are easy.

The number of men represented by an element varies according to the size of the army simulated and the number of figures that it has, but at a nominal ground it would be more or less for each figure.

Now in 3rd edition. After using a number of commercial and in-house revisions of commercial Ancients wargames rules for nearly 30 years, I welcome DBA as giving the era new life for me. Period BC to AD. Basing The width of the base depends upon the scale of figures being used; the depth depends upon both figure scale and type. As with earlier versions the surface of the game board is by default clear and open terrain.

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It’s easy to purchase and paint an army or five for these rules. The game has continued to evolve over the years; the most recent version was published in November, with just Phil Barker and Sue Laflin Barker as authors.

The DBA gaming table is a flat surface which for 15mm scale figures is typically mm by mm and you will see this sized table, along with my 15mm troops, featured on this site.

Note that since results are applied immediately, shrewd players resolve combats whose results can give antiqutiatis advantages against other elements in future combats.

Larger moves to encourage more dynamic play.

Ancient & Medieval Wargaming

Depending on the army and period the actual number of figures is variable. Many gamers perceived that this ahtiquitatis complexity came at a cost in playability. I’ve been playing DBA for some time now, and feel that the basic system is excellent for an hour’s enjoyment that does not result in the interminable arguments that seem to mar so many other, more complicated, rulesets.

On the whole, an excellent set of rules to put the enjoyment back into gaming. Physically, an element consists of a rectangular base with one or more figures or models attached. Many of the improvements in the various editions of DBA have been to address geometric concerns and “millimetrics”. Each army is composed of 12 elements standswith several figures fixed upon each one. This is not so in HOTTs. The rules themselves include many enhancements designed to streamline play, reduce gamesmanship and to ensure DBA both produces a realistic simulation of Ancient and Medieval warfare but also an enhanced the game.

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De Bellis Antiquitatis (DBA)

The number of PIPs rolled represents the player’s level of control for the turn. Some players have found Phil Barker ‘s succinct rule writing style to be difficult to decipher, referring to it as “Barkerese”. Antiquitatiz is this latest version about and what will it deliver? Unfortunately, the online version of the game blelis not been upgraded to fit newer versions of Windows. Players then alternate bounds.


Of particular interest to me was the ability to refight Ancient battles. Wargaming should be fun, and these rules enable us not to lose sight of that fact.

Armies were affordable and games would typically last around an hour due to the simple mechanics. They started from the assumptions that the results of command decisions could be shown rather than the minutia of how orders were communicated and interpreted, that the proportions of different troops fielded were decided by availability within their culture and not cost-effectiveness against the current opponent, that differences between troops of the same class and era were relatively unimportant, and that most shooting regardless of theoretical weapon range was at very short distances.

These fast-play rules allow entire armies to be represented by less than 50 figures. To resolve combat, each player throws one dice and adds modifiers for both troop type and battlefield situation such as being outflanked or up hill. The higher roll wins the combat and results are applied immediately, before the next combat is decided. Of the Wars of Antiquity is a fast play set of rules for the hobby of historical miniature wargamingparticularly ancient and medieval wargaming in the period BC to AD.

The drawbacks have mainly to do with the sizes of the armies. Dave Carvell drillpig lineone. The players then alternate in placing their camp model and armies, and the defender takes the first bound.

De Bellis Antiquitatis | Revolvy

October Learn how and when to remove this template message. One turn, called a bound in the rules, represents 15 minutes. The current version involved many players giving the author advice to improve the format and readability.

Each figure represents an unstated number of actual combatants.